The next update for Teamfight Tactics is coming tomorrow in the live servers and with it comes one of the biggest chunks of changes we’ve seen in Teamfight Tactics. Patch notes for TFT 14.18 are filled with changes to pretty much everything in-game. We even get a new spatula-like item, the Golden Frying Pan so be prepared to cook up even more emblems in the week to come. Will this patch make the set even more chaotic? Or will it stabilize the meta as it is? Let’s take a look at the full TFT Patch 14.18 Notes:
The Golden Frying Pan
The Golden Frying Pan is a brand new item to TFT and is coming to fry some new Emblems. Unlike the Golden Spatula, which crafts Origin Emblems, you can combine the frying pan with components to create uncraftable class emblems. This TFT set wasn’t named Magic n’ Mayhem for nothing!
Combinations:
- Pan + Sword = Hunter Emblem
- Pan + Rod = Mage Emblem
- Pan + Bow = Multistriker Emblem
- Pan + Tear = Scholar Emblem
- Pan + Glove = Warrior Emblem
- Pan + Belt = Shapeshifter Emblem
- Pan + Cloak = Preserver Emblem
- Pan + Armor = Bastion Emblem
- Pan + Spatula = Tactician’s Cape Emblem
- Pan + Pan = Tactician’s Shield Emblem
- Reforging an Emblem can now turn it into any other Emblem
Tactician’s Shield
Your team gains +1 max team size
10% chance to drop 1 gold when the holder dies
Tactician’s Cape
Your team gains +1 max team size
Cape: 10% chance to drop 1 gold after 10 seconds of combat
Tactician’s Crown
Your team gains +1 max team size
10% chance to drop 1 gold when you win combat
As for the reforges on the Frying Pan and the Spatula, one will turn itself into the other. In addition, reforging a Tactician tool will turn it into another Tactician Tool. For instance, if you reforge the Tactician’s Shield it will turn into either the Cape or the Crown.
Golden Frying Pan Misc
- Gold Orbs, Prismatic Orbs, and Carousel now have a chance to have Frying Pans
- NEW : Frying Pan Portal: Start with a Frying Pan
- NEW : Let ‘Em Cook Portal: Start with a Spatula and a Frying Pan.
- NEW : Conjure Frying Pan Charm (15g, Stage 4+): Gain a Frying Pan
Item Removers
- You now gain an Item Remover from the first loot orb dropped each PVE round if you don’t already have one
- The drop rate of natural Item Removers has been lowered with the addition of guaranteed Remover drops
Four-Star Units
Yes, you read it correctly. Now, you will be able to combine 3 3-star copies of the same 1-cost champion to create a 4-star monstrocity.
Armories
In order to tackle the issue of players missclicking when an Artifact or an Item shop opens up, Riot Games will introduce a reduced misclick lockout:
Reduced misclick lockout from 1.5 seconds ⇒ 0.8 seconds
Tome of Traits
- Tome of Traits has been removed from the game
- Drops that previously granted Tome of Traits (Prismatic Orbs, Radiant Blessing, Loot Subscription) have been replaced with similar value contents (Support Anvils, Frying Pans/Spatulas, additional Component Anvils, etc.)
Shop Odds for Level 8
1-cost: 18 ⇒ 18
2-cost: 27 ⇒ 25
3-cost: 32 ⇒ 32
4-cost: 20 ⇒ 22
5-cost: 3 ⇒ 3
TFT Patch 14.18 Notes – Trait Changes
- Arcana, High Arcana Xerath True Damage per 3 charms: 2/4/6/9% ⇒ 2/3/5/8%
- Blaster Base Damage Amp: 12/25/45% ⇒ 15/35/60%
- Blaster Damage Amp after cast: 25/50/90% ⇒ 30/60/100%
- REWORKED : Chrono Base Timer until effect: 16 ⇒ 14 seconds
- Chrono heal now happens at the start of the time stop rather than the end
- Chrono (6) Stun Duration increased to 4 seconds
- Chrono (6) AS: 80% ⇒ 40%
- Chrono (6) AP: 45% ⇒ 80%
- Eldritch (3) slightly higher base stats
- Eldritch (5) higher base stats in Stage 4+
- Eldritch (7) higher base stats in Stage 4+
- Faerie trait breakpoints: 2/4/6/9 ⇒ 3/5/7/9
- Faerie (3): 200 HP & Gain Queen’s Crown that grants 30% Amp
- Faerie (5): 400 HP & Queen’s Crown at 45% Amp & Gain Queenguard’s Armor
- Faerie (7): 600 HP & 2nd Crown at 55%
- Faerie (9) 900 HP & Items become Radiant
- Honeymancy now always grants 5 Bees. Passes 2 on death.
- Honeymancy (3): 6% dmg dealt, 3% dmg taken
- Honeymancy (5): 8% dmg dealt, 4% dmg taken
- Honeymancy (7): 15% dmg dealt, 10% dmg taken, and Bees fire twice as fast
- Hunter (6): Also grants 20% Attack Speed
- Hunter AD: 15/45/80% ⇒ 15/40/70%
- Hunter post-takedown AD: 30/70/120% ⇒ 35/70/110%
- Mage trait breakpoints 3/5/7/9 ⇒ 3/5/7/10
- Mage (10): 150% AP ⇒ 140% AP, and Mages cast MUCH more frequently (their max Mana is lowered)
- Portal (10) Effect Interval: 2 sec ⇒ 2.25 sec
- Portal (10) Bomb Base Damage: 1250 ⇒ 1000
- Scholar (2): 3 mana per attack ⇒ 3 mana per attack and 10 AP
- Scholar (4): 6 mana per attack ⇒ 5 mana per attack and 15 AP
- REWORKED : Scholar (6) 12 mana per attack ⇒ 10 mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage done
- Shapeshifter max health: 10/16/24/35% ⇒ 10/16/24/30%
- REWORKED : Shapeshifter (8): Now also grants 3% HP regen per 2 seconds
- Sugarcraft (6) AD & AP: 40 ⇒ 35
- Sugarcraft (6) Bonus HP to team: 150 ⇒ 50
- Warrior Double Damage Amp HP threshold: 60% ⇒ 70%
- Warrior Damage & Omnivamp: 10/18/30% ⇒ 10/18/25%
- REWORKED : Warrior (6): Now also grants 20% Durability
- REWORKED : Witchcraft (4): Now poisons enemies, dealing 4% of their maximum HP per second as magic damage
- Witchcraft (8): All Curse Increase: 40% ⇒ 50%
TFT Patch 14.18 Notes – Tier 1 Unit Changes
- REWORKED : Ashe Ability: For the rest of combat, Ashe fires an additional arrow at a nearby enemy that deals 30% AD + 5/8/12% AP physical damage. This effect stacks.
- Ashe Max Mana nerf: 30/80 ⇒ 50/100
- Jax Ability Armor/MR Ratio: 40/60/90% ⇒ 40/55/70%
- Jayce Armor & MR Gain: 35 ⇒ 25
- REWORKED : Nomsy Ability: Sneeze fire at the target, dealing 400% AD + 40/60/100% AP physical damage. 50% of overkill damage is dealt to the closest 2 targets.
- REWORKED : Nomsy Dragon Upgrade: Deal 555% AD + 40/60/100% AP physical damage instead. Overkill hits 4 targets.
- Nomsy Ability projectile speed has been increased
- Nomsy Ability now deals damage in a single instance
- Nomsy AD: 50 ⇒ 46
- Twitch Ability logic update: Twitch can now angle his shots slightly to hit more targets, so long as his current target will still be hit!
- Twitch’s Ability now correctly states that he Sunders before dealing damage in the tooltip
- Warwick Ability AD Ratio: 55/55/65% ⇒ 60/60/65%
Tier 2 Unit Changes
- REWORKED : Ahri Ability: Fire an orb at the current target that deals 200/300/460% AP magic damage. Launch 3 foxfires at enemies near the target, each dealing 12/18/27% AP true damage. Gain an additional foxfire this combat.
- Ahri primary orb is now a single target. It no longer deals damage to targets it passes through, or returns.
- Ahri’s orb will now redirect to a new target if the initial target dies mid-flight
- Akali Ability AD%: 250/250/265% ⇒ 260/260/260%
- Akali empowered attacks bonus AD: 135/135/150% ⇒ 140/140/140%
- REWORKED : Cassiopeia Reworked: Empower the next 3 attacks to deal 135/200/300% AP bonus magic damage
- Cassiopeia Mana buff: 0/50 ⇒ 0/30
- Cassiopeia AS: 0.80 ⇒ 0.75
- Cassiopeia Ability now casts instantly
- Cassiopeia Ability can now trigger Wit’s End
- Kassadin Ability Stab Damage: 110/165/255 ⇒ 110/165/245
- Kog’Maw Ability AD%: 280/280/290% ⇒ 280/280/280%
- Nilah Ability AD%: 360/360/380% ⇒ 360/360/360%
- Rumble Ability Damage: 220/330/515 ⇒ 220/330/495
- REWORKED : Shyvana Dragon (3) Bonus: Double the size of the aura. It deals 30% more damage.
- Shyvana no longer deals damage the instant enemies enter her aura
- Shyvana HP: 800 ⇒ 750
- Shyvana Ability Damage per second: 50/75/110 ⇒ 60/90/135
- Syndra Ability Primary Damage: 215/325/500 ⇒ 220/330/495
- Syndra Ability AOE Damage: 105/155/240 ⇒ 110/165/245
- Tristana Ability AD%: 335/340/350% ⇒ 350/340/340%
- Tristana Ability AP: 40/55/90 ⇒ 40/60/90
- Zilean Initial Damage: 180/270/420 ⇒ 180/270/405
- Zilean Secondary Damage: 150/225/350 ⇒ 150/225/340
TFT Patch 14.18 Notes – Tier 3 Unit Changes
- Bard Ability Damage: 100/150/240 ⇒ 110/165/255
- REWORKED : Ezreal Ability: Fire a blast in a wide line through the current target, dealing 370/370/375% AD physical damage to enemies hit, reduced by 25% for each enemy it passes through. The first target hit takes an additional 150/225/335% AP magic damage. If an enemy is adjacent, blink to safety before firing.
- Ezreal Ability blink is reserved for situations where there’s an adjacent threat. Will now blink to the location furthest from the most enemies.
- Ezreal recovers from firing slightly faster
- Ezreal recovers from blinking faster
- REWORKED : Hecarim Passive: On takedown of the current target, empower the next attack to deal 120% AD + 80/120/195% AP physical damage. If the next target is out of range, charge to them.
- Hecarim Ability Cleave AD%: 145/145/155% ⇒ 140/140/145%
- Hecarim resolves his charges faster, especially at shorter ranges
- Hecarim can now attack earlier after resolving a charge
- Hwei Ability delay before hit: 1.3s ⇒ 1s
- REWORKED : Jinx Ability: Gain 125% decaying Attack Speed for 4 seconds. For the duration, attacks fire rockets that deal 100% AD + 16/24/36% AP physical damage and ignore 50% Armor.
- REWORKED : Mordekaiser Ability On Cast: 10% Ability Power ⇒ 12% Damage Amp
- Mordekaiser Ability Shield: 210/250/300 ⇒ 300/350/400
- Neeko Ability Self Heal: 15% HP + 100 ⇒ 12% HP + 200
- REWORKED : Wukong Passive: Combat Start: Gain 40 Armor and Magic Resistance. Lose 1 of each every second.
- Wukong Armor/MR: 55 ⇒ 50
- Veigar Ability Damage: 240/330/475 ⇒ 215/300/425
Tier 4 Unit Changes
- REWORKED : Gwen Ability has new dash logic! She now dashes up to three hexes to the hex furthest from the most enemies that could still snip her target.
- Gwen Ability Snip Damage: 40/60/180 ⇒ 45/70/210
- Gwen Ability tooltip now displays the number of snips the next cast will do
- Gwen Ability now takes a fixed amount of time regardless of her total snips
- Gwen’s snips’ damage is now a separate number instead of stacking
- Gwen recovers from the final snip slightly faster
- Olaf Mana: 30/80 ⇒ 0/50
- Olaf Leap & Cleave AD%: 160% ⇒ 180%
- Rakan max Mana buff: 60/140 ⇒ 40/120
- Rakan Base Shield Value: 80/100/1000 ⇒ 180/200/1000
- REWORKED : Varus Ability: Fire a supernova at a cluster of enemies within Attack Range + 1 hexes that deals 500/500/1000% (AD) + 50/75/200% (AP) physical damage to the target and all adjacent enemies. It explodes into a cluster of fireballs, dealing 40/40/80% of initial damage as physical damage to all other enemies within three hexes.
- Varus AD: 70 ⇒ 55
- Varus Ability fires earlier in the cast time
- Varus Ability cast time resolves slightly faster
- Varus Ability cast time now scales slightly more with Attack Speed
- Varus no longer ends his animation early to attack from midair
- Varus now prioritizes dealing the most total damage, rather than hitting the most targets
- Varus now deals damage to secondary targets more reliably by firing at each secondary target within three hexes. These secondary shots will track their target. He’ll still fire a few secondary shots to empty hexes, but this is just for aesthetics.
- Varus 3-star now hits in a one-hex-larger radius
Tier 5 Unit Changes
- Milio Max Mana Buff: 40/120 ⇒ 0/90
- Norra & Yuumi, Norra Base Ability Damage: 180/270/1000 ⇒ 190/285/2000
- Norra & Yuumi, Yuumi AD & AP Granted: 6/9/200 ⇒ 3/5/200
- Norra & Yuumi, Yuumi Heal: 150/200/3000 ⇒ 150/225/3000
- REWORKED : Smolder Ability: Gain 50% Attack Speed for the next 4 attacks. These attacks launch fireballs that deal 185/190/888% AD + 25/40/888% AP physical damage.
- Smolder Dragon Upgrade: Next 6 attacks instead. Fireballs deal 130% of Fireball Damage as physical damage.
- Smolder Ability now empowers a fixed number of attacks.
- Smolder Dragon Upgrade now increases the number of Fireballs and the damage they deal
- Smolder can now gain a maximum of 1000 bonus movement speed from all sources
- REWORKED : Xerath ability now can only target randomly between the closest 5 enemies
- Xerath ability calculates closest enemies on each blast launch, so killing an enemy gives you access to the next closest enemy
- Xerath Ability Damage: 220/330/777 ⇒ 250/375/888
Augment Changes
- REWORKED : Arcane Conduit (banned on 2-1): Arcana champions deal 10% bonus damage. If they start combat holding two items, they gain a recommended third completed item. Gain an Ahri and a Hecarim.
- REWORKED : Draconic Mastery (banned on 3-2 and 4-2): Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
- REWORKED : Flexible Tier: Gold ⇒ Prismatic
- Flexible Number of Stages for Emblem: 2 ⇒ Every Stage
- Flexible Team Health Per Emblem: 10 ⇒ 40
- Flexible can no longer grant duplicate Emblems
- REWORKED : Frosty Frontline has been renamed and reworked to Winter is Coming
- Winter is Coming: The Frost trait also grants one placeable Frost Wolf equipped with a Protector’s Vow. The wolf gains 40% Attack Speed and 300 Health per Frost tier. Gain a Warwick and a Zilean.
- NEW : Pillar of Flame (3-2 Only): Gain two Shens. Your strongest Shen’s ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
- Called Shot Gold: 2 ⇒ 4
- Combat Bandages I Healing: 150-375 ⇒ 130-325
- Fixed an issue where Combat Bandages would stop functioning after Stage 4
- Fine Vintage Turns to Proc: 4 ⇒ 3
- Good For Something Chance for Gold: 40% ⇒ 50%
- Item Collector I Base HP: 20 ⇒ 10
- Item Collector I HP per item: 5 ⇒ 2
- Precise Planning Gold Dropped: 2 ⇒ 3
- Restart Mission no longer grants duplicate copies of champions
- Rolling for Days Rerolls: 9 ⇒ 11
- High Horsepower (Lillia) Bonus Damage: 275% ⇒ 240%
- Spider Queen (Elise) Bonus Damage: 130% ⇒ 90%
- Spider Queen (Elise) Duration: 3 ⇒ 4 sec
- Witchy Wallop (Poppy) Ability Damage: 85% ⇒ 75%
- Zap Attack (Blitzcrank) Ability Damage: 90/135/205 ⇒ 80/120/180
- Sweet Tooth & Sweet Tooth+ (Nunu) 2% Dmg Per 100 HP ⇒ 2% Dmg Per 150 HP
- A Golden Quest Gold Required: 161.8 ⇒ 196
- Avenge the Fallen Stats: 20 ⇒ 30
- Bee-st Friends (Honeymancy) Shield Power: 25% ⇒ 10%
- Big Gains HP per Stack: 10 ⇒ 20
- Category Five Damage: 95% ⇒ 90%
- Cauterize (Pyro) Damage Per 3 Cinders: 3 ⇒ 5
- Clockwork Accelerator AS per Stack: 9% ⇒ 10%
- Combat Bandages II Healing: 250-600 ⇒ 200-500
- Defensive Arts has been disabled
- Fortune Favors the Bold 2 through 9 loss heavily lowered in value
- Fortune Favors the Bold 10 through 12 loss slightly lowered in value
- Heroic Grab Bag Gold: 6 ⇒ 9
- Item Collector II Base HP: 40 ⇒ 20
- Item Collector II HP per item: 10 ⇒ 5
- Little Buddies no longer counts non-champions
- Potions 201 (Witchcraft) AD & AP: 25 ⇒ 20
- Press the Attack (Multistriker) True Damage: 5% ⇒ 4%
- Prizefighters Components Granted: 1 ⇒ 2
- Prizefighters Wins per component: 3 ⇒ 4
- Sleight of Hand HP: 200 ⇒ 100
- Trait Tracker Emblems awarded: 5 ⇒ 6
- Trait Tracker disabled on Trainer Golems Portal
- Hard Commit Champion Granted Tier: Stage + 1 ⇒ Stage
- An Upgraded Adventure Starting Units: 4 ⇒ 2
- An Upgraded Adventure Loot tables updated
- What the Forge now grants an additional Artifact Anvil
Item Changes
- Adaptive Helm Backline Bonus AP: 20 ⇒ 15
- Adaptive Helm backline bonus no longer counts time spent while mana locked towards its tick rate
- Nashor’s Tooth AP: 25 ⇒ 10
- Nashor’s Tooth AS on Proc: 35% ⇒ 60%
- Spear of Shojin AD & AP: 20 ⇒ 15
- Titan’s Resolve AP Per Stack: 1 ⇒ 2
Radiant Item Changes
- Radiant Adaptive Helm Backline Bonus AP: 55 ⇒ 40
- Radiant Nashor’s Tooth AP: 55 ⇒ 30
- Radiant Nashor’s Tooth AS on Proc: 65% ⇒ 120%
- Radiant Spear of Shojin AD & AP: 50 ⇒ 35
- Radiant Titan’s Resolve AP Per Stack: 2 ⇒ 3
Artifact Changes
- Mogul’s Mail HP Per Stack: 7 ⇒ 5
- Mogul’s Mail Gold Delay: 6 ⇒ 9 sec
Charms
- NEW : Barrier (6g, Stage 5+) Next combat: Your team gains 1000 Shield, decaying over 5 seconds
- NEW : Counterspell (4g, Stage 4+) Next combat: Mana Reave all enemies
- NEW : Guild of Thieves (8g, Stage 5+) Gain 3 temporary Thieves Gloves for 1 round
- NEW : Infliction (6g, Stage 5+) Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds
- NEW : Meteor Storm (5g, Stage 5+) Next combat: Combat start: Burn and deal 30% max Health magic damage to 4 enemies
- NEW : Paragon (0g, Stage 4+) Next combat: Your team’s physical damage is dealt as magic damage
- NEW : Reaper (4g, Stage 4+) Next combat: Your units execute enemies that fall below 200 Health
- NEW : Summon Golem (8g, Stage 5+) Summon a large Golem equipped with defensive items for 1 round
- NEW : Tremors (8g, Stage 5+) Combat start and every 8 seconds, stun all enemies for 1.25 seconds
- REWORKED : Desperate Plea (5g, Stage 5+): Next combat: Reduce incoming player damage by 80%
- NEW : Conjure Frying Pan (15g, Stage 4+): Gain a Frying Pan
- All Fives Gold Cost: 5 ⇒ 8
- REWORKED : Conjure Emblem: Gain a random Uncraftable Emblem ⇒ Gain a random Emblem
- Lightning Strike: You can now see the true damage from Lightning Strike
- Salvager no longer breaks apart Tactician’s Crown
- Salvager will not break apart Tactician’s Shield or Cape
- Summon Dragon HP: 4000 ⇒ 3200
- Summon Dragon AD: 315 ⇒ 270
- Summon Dragon Gold Cost: 12g ⇒ 10g
Double-Up
- Minimum Reinforcement Time: 7 secs ⇒ 11 secs
- Base player damage in Stage 3 reduced from 6 to 5
- Base player damage in Stage 4 reduced from 8 to 7
Bug Fixes
- Briar’s Ravenous now correctly gives 0.8% Damage Amp per missing health instead of 0.6%
- Fixed a bug where Camille’s true damage would critically strike less often than intended with Ability Crit
- Fixed Briar’s Light Snack tooltip to show correct HP values
- Fixed a bug where 8 Scholar would deactivate the trait
- Fixed an issue where Deja Vu Augment tooltip and ability didn’t match correctly at 5 AP
- Fixed an issue where one of the drops of a Prismatic Orb wasn’t properly giving full value
- Bandaged Bandages: Fixed an issue where Combat Bandages would stop functioning after Stage 4
- Fixed an issue where Find Your Center granted twice the intended Damage Amp
- Fixed an issue where Randuin’s Sanctum would apply its bonuses again when Suspicious Trench Coat clones would spawn
- Arcana Emblem now correctly applies and removes the bonus
- Too High: Fixed a bug where High Horsepower Lillia’s ability would resolve instantly without her playing her animation
- Say That 10x Fast: Chibi Headliner K/DA POP/STARS Kai’Sa name no longer overruns the loading screen
- Players who own House of the Golden Rabbit won’t have a high saturation anymore when playing with players who have Heaven’s Celestial Arena
- Pipped Up: We went through ALL arenas with Interactions and added Pips for every arena with interactions
- Radiant Adaptive Helm: Fixed a bug where the tooltip didn’t match the amount of AP given
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