Riot Games has yet another patch available for Teamfight Tactics. The update covers a variety of balance changes, in order to stabilize the mode’s meta right now. To do so, the team is changing up Divine and Cultist combos as well as buffing a bunch of champions to eliminate the gap. Let’s take a look in the full Teamfight Tactics 10.21 patch notes from the official website.
SYSTEMS
- Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
- Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
- You are now guaranteed to see at least one Chosen by 2-2.
TRAITS
Teamfight Tactics Patch 10.21 General Balance
- Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
- Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
- Moonlight (5) now exists: Stars up the lowest 2 champions.
- Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
- Ninja AD and AP: 50/120 ⇒ 50/150
- Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
- Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
- Vanguard (8) now exists.
- Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500
Cultist
- Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
- Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
- Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
Divine
- Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension.
- 2 Divine: 4 seconds
- 4 Divine: 6 seconds
- 6 Divine: 9 seconds
- 8 Divine: 13 seconds
Fortune
- Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
- Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
- Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
- Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
- Fortune (6) average gold value: 10.25g ⇒ 11.65g
- Fortune (6) lowered the chances of a 5 cost drop.
Teamfight Tactics Patch 10.21 Champions
Tier 1
- Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
- Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
- Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
Tier 2
- Aphelios’ turrets now stop firing when Aphelios is disabled
- Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
- Jax Starting/Total Mana: 50/100 ⇒ 60/110
- Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900
Tier 3
- Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
- Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2
Tier 4
- Ahri Health: 650 ⇒ 600
- Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
- Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
- Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
- Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%
Tier 5
- Azir Warlord’s Divide Damage: 200/350/2000 ⇒ 200/350/8888
- Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
- Kayn Shadow Form damage buff: 75% ⇒ 50%
- Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
- Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
- Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000
Teamfight Tactics Patch 10.21 Items
- Chalice of Power Bonus Spell Power: 30 ⇒ 40
- Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
- Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
- Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
- Luden’s Echo Base Damage: 200 ⇒ 180
- Luden’s Echo Bonus Damage: 180
- Quicksilver Duration: 12 seconds ⇒ 10 seconds
- Statikk Shiv Damage: 85 ⇒ 75
- Statik Shiv Bonus Damage: 85 ⇒ 175
- Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
- Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
- ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
- ZZ’Rot Portal Construct Attack Damage: 70 ⇒ 150
Teamfight Tactics Patch 10.21 BUG FIXES
- Fixed a typo in Fortune.
- Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
- Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
- Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
- Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
- Kayn no longer casts if there are no enemies in range he could hit
- Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
- Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.
MOBILE
- Condensed the scoreboard health bars on mobile.
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