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The Rift Crown > Blog > Teamfight Tactics > Teamfight Tactics Patch 10.21 – Divine/Cultist Changes & More
Teamfight Tactics

Teamfight Tactics Patch 10.21 – Divine/Cultist Changes & More

Katri Marcell
Last updated: 2020/10/21 at 12:46 PM
Katri Marcell Published October 21, 2020
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Teamfight Tactics Patch

Riot Games has yet another patch available for Teamfight Tactics. The update covers a variety of balance changes, in order to stabilize the mode’s meta right now. To do so, the team is changing up Divine and Cultist combos as well as buffing a bunch of champions to eliminate the gap. Let’s take a look in the full Teamfight Tactics 10.21 patch notes from the official website.

Contents
SYSTEMSTRAITSTeamfight Tactics Patch 10.21 General BalanceCultistDivineFortuneTeamfight Tactics Patch 10.21 ChampionsTier 1Tier 2Tier 3Tier 4Tier 5Teamfight Tactics Patch 10.21 ItemsTeamfight Tactics Patch 10.21 BUG FIXESMOBILE

Teamfight Tactics Patch 10.21

SYSTEMS

  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2.

TRAITS

Teamfight Tactics Patch 10.21 General Balance

  • Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
  • Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
  • Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
  • Ninja AD and AP: 50/120 ⇒ 50/150
  • Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
  • Vanguard (8) now exists.
  • Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500

Cultist

  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400

Divine

  • Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension.
  • 2 Divine: 4 seconds
  • 4 Divine: 6 seconds
  • 6 Divine: 9 seconds
  • 8 Divine: 13 seconds

Fortune

  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop.

Teamfight Tactics Patch 10.21 Champions

Tier 1

  • Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
  • Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
  • Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%

Tier 2

  • Aphelios’ turrets now stop firing when Aphelios is disabled
  • Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
  • Jax Starting/Total Mana: 50/100 ⇒ 60/110
  • Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900

Tier 3

  • Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
  • Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2

Tier 4

  • Ahri Health: 650 ⇒ 600
  • Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
  • Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
  • Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
  • Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%

Tier 5

  • Azir Warlord’s Divide Damage: 200/350/2000 ⇒ 200/350/8888
  • Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Kayn Shadow Form damage buff: 75% ⇒ 50%
  • Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
  • Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000

Teamfight Tactics Patch 10.21 Items

  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden’s Echo Base Damage: 200 ⇒ 180
  • Luden’s Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statik Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ’Rot Portal Construct Attack Damage: 70 ⇒ 150

Teamfight Tactics Patch 10.21 BUG FIXES

  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.

MOBILE

  • Condensed the scoreboard health bars on mobile.

Find out more League of Legends and Teamfight Tactics news on the Rift Crown. Follow us on Facebook for memes and cool facts!

Katri Marcell October 21, 2020 October 21, 2020

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