A new update will soon be available in League of Legends, bringing all the preseason changes into the live servers. The LoL patch 11.23 includes new skins, VFXs for Jayce and Caitlyn and Ultimate Spellbook, although this isn’t even its highlight. The new update brings two new dragons into the Summoner’s Rift as well as new items and several changes to existing items and runes.
The patch 11.23 in Lol releases on December 2, 2021. Take a look below for all item, rune and mechanic changes:
Mechanics – Lol Patch 11.23
Objectives
BARON & ELDER DRAGON – 500 gold
DRAKES & RIFT HERALD – 500 gold
OUTER TURRET – 250 gold
INNER TURRET – 400 gold
BASE TURRET – 400 gold
Chemtech Drake
CHEMTECH DRAKE BUFF – Grants up to 5% bonus damage per stack against enemies with 340-1020 (your level 1-18) more current health than you
CHEMTECH DRAGON SOUL – When a team obtains the Chemtech Dragon Soul, they receive a buff that grants them a brief second life upon their next death. Champions revive with 80% of their base health + 50% of their bonus health and gain 75/30% (melee/ranged) decaying Move Speed. Revived champions take 40% less damage, deal 33% less damage, and take damage equal to an ever-increasing percent of their starting health every 0.25 seconds
You might notice that Chemtech Soul is similar to the Ruined Drake buff from Ultimate Spellbook this summer, and it is!
CHEMTECH RIFT – Gas zones emerge in four jungle locations that camouflage any champion within it. Champions within the zone deal up to 10% more damage to enemies who have more current health than them. Maximum damage is achieved when at 340-1020 (based on the attacker’s level) less health than them
CAMOUFLAGE – Camouflaged enemies are not revealed by regular vision wards, but are revealed by Control Wards, Scryer’s Blooms, and effects that reveal invisible units. They’re also revealed while you’re standing near them
Hextech Drake
HEXTECH DRAKE BUFF – Grants 5 Ability Haste and 5% attack speed per stack
HEXTECH DRAGON SOUL – When a team obtains the Hextech Drake Soul, they gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (based on champion level 1-18), bounces to 3 additional targets, and slows units hit by 45/35% (melee/ranged) (+5% per 1000 bonus health, +1% per 100 AP, +3% per 100 bonus AD) for 2 seconds (8 second cooldown)
HEXTECH RIFT – Pairs of Hex-gates appear across the map which allow champions to quickly travel from one location to its paired counterpart. Hex-gates are activated with a brief channel that can be interrupted by immobilizes or damage. Each pair of Hex-gates has a 30 second individual cooldown per champion
Cloud Drake
CLOUD DRAKE BUFF – 12 Ultimate Ability Haste ⇒ +3.5% out-of-combat Move Speed, +3.5% slow resistance
New Items – Lol Patch 11.23
CROWN OF THE SHATTERED QUEEN
TOTAL COST – 2800 gold
BUILD PATH – Lost Chapter + Kindlegem + Amplifying Tome + 265 gold
ABILITY POWER – 70
HEALTH – 250
MANA – 600
ABILITY HASTE – 20
SAFEGUARD (PASSIVE) – You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage (40 second cooldown, restarts upon taking damage from an enemy champion)
POISE (PASSIVE) – While Safeguarded and for 3 seconds after it’s broken, gain 10-40 (based on your champion’s level) ability power
MYTHIC PASSIVE – Grants all other Legendary items 1% Move Speed and 8 ability power
EVENSHROUD
TOTAL COST – 2500 gold
BUILD PATH – Kindlegem + Aegis of the Legion + 300 gold
HEALTH – 200
ABILITY HASTE – 20
ARMOR – 30
MAGIC RESIST – 30
CORUSCATION – After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent, increasing the damage they take by 12% for 5 seconds
MYTHIC PASSIVE – Grants all other Legendary items 5 armor and 5 magic resist
AXIOM ARC
TOTAL COST – 3000 gold
BUILD PATH – Serrated Dirk + Caulfield’s Warhammer + 800 gold
ATTACK DAMAGE – 55
ABILITY HASTE – 25
LETHALITY – 10
FLUX (PASSIVE) – Whenever an enemy champion dies within 3 seconds after you’ve damaged them, refund 25% of your ultimate’s total cooldown
SHADOWFLAME
TOTAL COST – 3000 gold
BUILD PATH – Hextech Alternator + Needlessly Large Rod + 700 gold
ABILITY POWER – 100
HEALTH – 200
CINDERBLOOM (PASSIVE) – Damage to champions benefits from 10-20 magic penetration based on the target’s current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields
WINTER’S APPROACH
TOTAL COST – 2600 gold
BUILD PATH – Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 gold
HEALTH – 400
MANA – 500
ABILITY HASTE – 15
AWE (PASSIVE) – Gain bonus health equal to 8% mana
MANA CHARGE (PASSIVE) – Strike a target with an ability or auto attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter
FIMBULWINTER
BUILD PATH – This item upgrades from Winter’s Approach upon reaching Mana Charge‘s maximum bonus 360 mana.
HEALTH – 400
MANA – 860
ABILITY HASTE – 15
AWE (PASSIVE) – Gain bonus health equal to 8% mana
EVERLASTING (PASSIVE) – Slowing (melee only) or immobilizing an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing 100-200 (+5% current mana) damage (8 second cooldown). The shield is increased by 80% if more than one enemy is nearby
Item Changes – Lol Patch 11.23
BAMI’S CINDER
UPDATED -> IMMOLATE (PASSIVE) Now also executes minions that would be killed by one more tick of Immolate
FROSTFIRE GAUNTLET
UPDATED -> SNOWBIND (PASSIVE) Basic attacks a create frost field that slows enemies. ⇒ Basic attacks create a frost field for 1.5 seconds that deals 20-100 (+0.5% max health) magic damage to all enemies in the area. Enemies that move across the field are slowed (slow rate and cooldowns unchanged)
IMMOLATE (PASSIVE) Unchanged
MYTHIC PASSIVE Unchanged
TURBO CHEMTANK
SUPERCHARGED (ACTIVE) Unchanged
NEW -> REFUEL (PASSIVE) Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max health, +3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).
REMOVED -> IMMOLATE (PASSIVE) Deals magic damage to nearby enemies upon taking or dealing damage
UPDATED -> MYTHIC PASSIVE Empowers each of your other Legendary items with 5 Ability Haste and 50 health
SUNFIRE AEGIS
TOTAL COST 3200 gold (unchanged)
HEALTH 350 (unchanged)
ABILITY HASTE 20 (unchanged)
ARMOR 30 ⇒ 35
MAGIC RESIST 30 ⇒ 35
FLAMETOUCH (PASSIVE) Unchanged
IMMOLATE (PASSIVE) Unchanged
UPDATED -> MYTHIC PASSIVE Empowers each of your other Legendary items with 5% slow resist, 5% tenacity, and 50 health
ABYSSAL MASK
TOTAL COST 2700 (unchanged)
BUILD PATH Giant’s Belt + Negatron Cloak + 900 gold ⇒ Kindlegem + Spectre’s Cowl + 650 gold
HEALTH 400 ⇒ 450
NEWABILITY HASTE 10
MAGIC RESIST 60 ⇒ 30
UPDATED -> UNMAKE (PASSIVE) Immobilizing enemy champions increases the damage they take by 15% for 5 seconds ⇒ Curse nearby enemy champions, reducing their magic resist by 5 + 1% bonus health (max 20). For each cursed enemy, gain 7 magic resist
FORCE OF NATURE
HEALTH 350 (unchanged)
MAGIC RESIST 60 ⇒ 70
MOVE SPEED 5% (unchanged)
UPDATED -> ABSORB Taking ability damage grants bonus Move Speed and magic resist, stacking up to 5 times. Each unique ability gives 1 stack ⇒ Taking magic damage from enemy champions grants a stack of Steadfast (max 6) for 5 seconds. Enemy immobilizing effects grant an additional 2 stacks
NEW -> DISSIPATE While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed
KNIGHT’S VOW
HEALTH 400 (unchanged)
BASE HEALTH REGEN 300% ⇒ 150%
ABILITY HASTE 10 (unchanged)
PLEDGE (ACTIVE) Unchanged
UPDATED -> SACRIFICE (PASSIVE) While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the damage they take to you. If they are below 50% of their maximum health, gain 35% bonus Move Speed towards them ⇒ While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage they deal to champions. If they have less than 30% health, redirect 20% of damage they take to you instead
AEGIS OF THE LEGION
TOTAL COST 1500 gold ⇒ 1400 gold
GARGOYLE STONEPLATE
TOTAL COST 3300 gold ⇒ 3200 gold
LOCKET OF THE IRON SOLARI
COMBINE COST 200 gold ⇒ 300 gold (total cost unchanged)
EVERFROST
TOTAL COST 3200 gold ⇒ 2800 gold
BUILD PATH Kindlegem + Lost Chapter + Blasting Wand + 250 gold ⇒ Kindlegem + Lost Chapter + Amplifying Tome + 265 gold
ABILITY POWER 80 ⇒ 70
HEALTH 250 (unchanged)
MANA 600 (unchanged)
ABILITY HASTE 20 (unchanged)
GLACIATE (ACTIVE) Unchanged
UPDATED -> MYTHIC PASSIVE Grants all other Legendary items 15 ability power ⇒ 10 ability power
DEMONIC EMBRACE
ABILITY POWER 70 ⇒ 60
HEALTH 350 ⇒ 450
UPDATEDAZAKANA GAZE (PASSIVE) Dealing ability damage burns enemies for (2% for melee / 1.2% for ranged) max health magic damage every second for 4 seconds. No longer grants bonus resistances while enemies burn
NEW -> DARK PACT (PASSIVE) Gain 2% of your bonus health as ability power
ARCHANGEL’S STAFF
TOTAL COST 3000 gold (unchanged)
BUILD PATH Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold ⇒ Tear of the Goddess + Kindlegem + Blasting Wand + 950 gold
ABILITY POWER 65 ⇒ 60
NEWHEALTH 200
MANA 500 (unchanged)
UPDATED -> AWE (PASSIVE) Grants ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 0.5% bonus mana
MANA CHARGE (PASSIVE) Unchanged
SERAPH’S EMBRACE
BUILD PATH This item upgrades from Archangel’s Staff upon reaching the maximum 360 bonus mana
ABILITY POWER 65 ⇒ 80
NEW -> HEALTH 250
MANA 860 (unchanged)
UPDATED -> AWE (PASSIVE) Gain ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 1.3% bonus mana
UPDATED -> EMPYREAN (PASSIVE) Increase your maximum mana by 5% (+ 2.5% per 100 AP) ⇒ Restore health equal to 40% of mana spent, up to 25-50 +10% ability power per cast. Toggles can restore the same amount per 1 second
COSMIC DRIVE
TOTAL COST 3000 gold (unchanged)
BUILD PATH Fiendish Codex + Kindlegem + Ruby Crystal + 865 gold ⇒ Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold
ABILITY POWER 80 ⇒ 75
HEALTH 200 ⇒ 250
ABILITY HASTE 20 ⇒ 30
NEW -> MOVE SPEED 5%
UPDATED -> SPELLDANCE (PASSIVE) If you have at least 160 ability power, gain 20 Ability Haste and 20 bonus Move Speed ⇒ Damaging a champion with 3 separate attacks or spells grants 20% Move Speed (decaying to 10%) and 40 ability power until leaving combat
HORIZON FOCUS
TOTAL COST 3000 gold (unchanged)
BUILD PATH Hextech Alternator + Needlessly Large Rod + 700g ⇒ Hextech Alternator + Fiendish Codex + 1050 gold
ABILITY POWER 115 ⇒ 85
NEW -> HEALTH 150
NEW -> ABILITY HASTE 15
UPDATED -> HYPERSHOT (PASSIVE) Now also applies Hypershot to slowed enemy champions
VOID STAFF
TOTAL COST 2700 gold ⇒ 2800 gold
BUILD PATH Blighting Jewel + Blasting Wand + 700 gold ⇒ Blighting Jewel + Blasting Wand + 800 gold
ABILITY POWER 70 ⇒ 65
MAGIC PENETRATION 40% ⇒ 45%
DORAN’S RING
FOCUS (PASSIVE) Unchanged
UPDATED -> DRAIN (PASSIVE) Killing a unit restores 6 mana. If you can’t gain mana, restore 3 health instead ⇒ Restore 0.75 mana every second. Damaging an enemy champion increases this amount to 1.25 mana every second for 10 seconds. If you can’t gain mana, restore 50% of the value as health instead
HEXTECH ALTERNATOR
TOTAL COST 1050 gold (unchanged)
BUILD PATH Amplifying Tome + Amplifying Tome + 180 gold ⇒ Amplifying Tome + Ruby Crystal + 215 gold
ABILITY POWER 40 ⇒ 25
NEW ->HEALTH 150
REVVED (PASSIVE) Unchanged
HEXTECH ROCKETBELT
TOTAL COST 3200 gold (unchanged)
BUILD PATH Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold
NIGHT HARVESTER
TOTAL COST 3200 gold (unchanged)
BUILD PATH Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold
DUSKBLADE OF DRAKTHARR
TOTAL COST 3200 gold ⇒ 3100 gold
BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold
UPDATED -> NIGHTSTALKER (ACTIVE) Bonus AD on next basic attack against an enemy champion deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD) for melee / 55 (+25% bonus AD) for ranged (all else unchanged)
ECLIPSE
TOTAL COST 3200 gold ⇒ 3100 gold
BUILD PATH Serrated Dirk + Long Sword + Vampiric Scepter + 850 gold ⇒ Serrated Dirk + Long Sword + Vampiric Scepter + 750 gold
UPDATED -> EVER RISING MOON (PASSIVE) Cooldown for melee champions reduced from 8 seconds ⇒ 6 seconds (all else unchanged)
PROWLER’S CLAW
TOTAL COST 3200 gold ⇒ 3100 gold
BUILD PATH Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold
UPDATED -> SANDSWIPE (ACTIVE) The dash deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD physical damage (all else unchanged)
YOUMUU’S GHOSTBLADE
TOTAL COST 2900 gold ⇒ 3000 gold
Runes – Lol Patch 11.23
[NEW] FIRST STRIKE
FIRST STRIKE (PASSIVE) – Basic attacks or abilities against an enemy champion within 0.25 seconds of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 10% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold. 25-15 second cooldown (levels 1-18)
NOT SECOND STRIKE – If an enemy strikes you first, First Strike still goes on cooldown without providing any of its bonuses. (Unlike Banshee’s Veil, subsequent damage won’t keep restarting the cooldown)
[REMOVED] FIRST STRIKE
PROTOTYPE: OMNISTONE (PASSIVE) Periodically grants a single use of another random keystone. After a keystone is used or has expired, another random keystone is granted
GLACIAL AUGMENT
UPDATED -> GLACIAL AUGMENT (PASSIVE) Basic attacks on-hit periodically slow enemy champions ⇒ Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen lines for a few seconds that slow enemies for 35% (+5% per 10% heal and shield power) (+2% per 100 AP) (+2% per 100 bonus AD) and reduce their damage by 15% against your allies (not including yourself). The frozen lines last for 3 (+100% of the final duration of the immobilizing effect) seconds
REMOVED -> FREEZE RAY (PASSIVE) Slowing an enemy champion with an item active creates a frozen line that slows all enemies within
LETHAL TEMPO
REMOVED -> LETHAL TEMPO (PASSIVE) After 1.5 seconds upon damaging an enemy champion, you gain bonus attack speed and your attack speed cap is increased for 3 seconds. Attacking a champion while the effect is active extends the duration to 6 seconds
UPDATED -> LETHAL TEMPO (PASSIVE) Gain (15% for melee/5% for ranged) attack speed for 6 seconds when striking at least one enemy champion with each auto attack. This effect stacks up to 6 times. While this effect is at its cap, also gain (50 for melee/100 for ranged) attack range and increase your attack speed cap from 2.5 to 10
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Source: League of Legends