The new patch for League of Legends is coming soon and with it comes (probably) the end of the “ADC in the mid lane” era. Riot Games is targeting key AD midlaners like Corki and Varus in order to stabilize the meta right before Worlds 2024. In addition to everything, it wouldn’t be a pre-Worlds patch if it didn’t include a balance change in Azir. Continue reading to see the full changes in the LoL 14.18 Patch Notes.
LoL 14.18 Patch Notes – Champions
Ahri
E – Charm
- Damage: 80/110/140/170/200 (+60% AP) ⇒ 80/120/160/200/240 (+75% AP)
Aurora
R – Between Worlds
- Maximum Jump Distance: 400 ⇒ 250
- Wall Jump Forgiveness: 700 ⇒ 450
- Duration: 3/3.5/4 ⇒ 2/2.5/3 seconds
Azir
W – Arise!
- Damage: 50/65/80/95/110 + 0-77 (based on level) (+55% AP) ⇒ 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)
Corki
Q – Phosphorus Bomb
- Damage: 70/120/170/220/270 (+120% bonus AD) (+100% AP) ⇒ 70/115/160/205/250 (+120% bonus AD) (+100% AP)
R – Missile Barrage
- Damage: 80/180/280 (+80% bonus AD) ⇒ 80/160/240 (+70% bonus AD)
Gnar
Base Stats
- Base Attack Damage: 57 ⇒ 60
Hwei
WW – Pool of Reflection
- Ally Shield Strength: Reduced by 50% ⇒ reduced by 25%
Ivern
E – Triggerseed
- Shield Strength: 85/125/165/205/245 (+50% AP) ⇒ 75/115/155/195/235 (+50% AP)
- Slow: 45/50/55/60/65% ⇒ 40/45/50/55/60%
Jarvan IV
Passive – Martial Cadence
- Current Health Damage: 7% ⇒ 8%
Jax
R – Grandmaster-At-Arms
- Base Armor Granted: 15/40/65 ⇒ 25/50/75
- Base Magic Resist Granted: 9/24/39 ⇒ 15/30/45
- On-Hit Magic Damage: 60/110/160 (+60% AP) ⇒ 70/120/170 (+60% AP)
- Armor Per Additional Champion Hit: 15/20/25 (+10% bonus AD) ⇒ 20/25/30 (+10% bonus AD) (note: 60% of this bonus is still gained as MR)
Jayce
Q – To the Skies!
- Slow: 30/35/40/45/50/55% ⇒ 35/40/45/50/55/60%
E – Acceleration Gate
- Bonus Movement Speed: 30/35/40/45/50/55% ⇒ 35/40/45/50/55/60%
Jinx
Base Stats
- Attack Speed Growth: 1% ⇒ 1.4%
Leona
Base Stats
- Base Armor: 47 ⇒ 43
Lillia
Passive – Dream-Laden Bough
- Monster Damage Cap: 70-100 (based on level) ⇒ 65 at all levels
R – Lilting Lullaby
- Sleep Duration: 2/2.25/2.5 seconds ⇒ 2 seconds at all ranks
Lissandra
Q – Ice Shard
- Damage: 80/115/150/185/220 (+85% AP) ⇒ 80/115/150/185/220 (+75% AP)
Lulu
Passive – Pix, Faerie Companion
- Pix Damage per Bolt: 3-37 (based on level) (+5% AP) ⇒ 5-39 (based on level) (+5% AP)
Malphite
Passive – Granite Shield
- Shield Strength: 9% maximum HP ⇒ 10% maximum HP
Maokai
Q – Bramble Smash
- Damage: 65/115/165/215/265 (+40% AP) + 2/2.5/3/3.5/4% target max HP ⇒ 65/110/155/200/245 (+40% AP) + 2/2.5/3/3.5/4% target max HP
E – Sapling Toss
- Cooldown: 16/15/14/13/12 seconds ⇒ 18/17/16/15/14 seconds
- Sapling Duration in Brushes: 30 (+2.5% bonus HP) seconds ⇒ 30 (+1.5% bonus HP) seconds
Miss Fortune
Base Stats
- Base AD: 55 ⇒ 53
Nasus
E – Spirit Fire
- Initial Damage: 55/95/135/175/215 (+60% AP) ⇒ 50/80/110/140/170 (+60% AP)
- Damage per Second: 11/19/27/35/43 (+12% AP) ⇒ 10/16/22/28/34 (+12% AP)
Rell
E – Full Tilt
- Maximum Bonus Movement Speed: 12/14/16/18/20% ⇒ 12/13/14/15/16%
- Maximum Bonus Movement Speed Toward Enemies or Targeted Ally: 24/28/32/36/40% ⇒ 24/26/28/30/32%
- Initial Bonus Movement Speed: 75% of the maximum (unchanged)
Rumble
Q – Flamespitter
- Damage: 80/105/130/155/180 (+ 110% AP) (+6/7/8/9/10% of target’s maximum health) ⇒ 60/90/120/150/180 (+ 100% AP) (+6/7/8/9/10% of target’s maximum health)
E – Electro Harpoon
- Damage: 60/85/110/135/160 (+50% AP) ⇒ 55/80/105/130/155 (+50% AP)
Samira
Q – Flair
- Damage: 0/5/10/15/20 (+85/95/105/115/125% AD) ⇒ 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)
Shen
Passive – Ki Barrier
- Shield Strength: 47-101 (based on level) (+12% bonus HP) ⇒ 47-120 (based on level) (+13% bonus HP)
Smolder
Base Stats
- Health: 605 ⇒ 575
Q – Super Scorcher Breath
- Damage: 20/30/40/50/60 (+100% AD) (+15% AP) ⇒ 15/25/35/45/55 (+100% AD)
W – ACHOOO!
- Glob Damage: 50/80/110/140/170 (+25% bonus AD) (+20% AP) ⇒ 45/75/105/135/165 (+25% bonus AD) (+20% AP)
- Minion/Monster Damage: 70/112/154/196/238 (+35% bonus AD) (+28% AP) ⇒ 63/105/147/189/231 (+35% bonus AD) (+28% AP)
Varus
Q – Piercing Arrow
- Maximum Damage: 90/160/230/300/370 (+150/160/170/180/190% bonus AD) ⇒ 90/160/230/300/370 (+130/140/150/160/170% bonus AD)
E – Hail of Arrows
- Damage: 60/100/140/180/220 (+110% bonus AD) ⇒ 60/100/140/180/220 (+100% bonus AD)
Vi
Q – Vault Breaker
- Minimum Damage: 50/75/100/125/150 (+ 80% bonus AD) ⇒ 45/70/95/120/145 (+ 80% bonus AD)
- Maximum Damage: 100/150/200/250/300 (+160% bonus AD) ⇒ 90/140/190/240/290 (+160% bonus AD)
Viego
Base Stats
- Base AD: 57 ⇒ 60
Q – Blade of the Ruined King
- Bonus Damage to Monsters: 20 ⇒ 15
Xin Zhao
Base Stats
- Armor Growth: 4.7 ⇒ 5.0
Q – Three Talon Strike
- Bonus Damage per Hit: 16/25/34/43/52 (+40% bonus AD) ⇒ 16/29/42/55/68 (+40% bonus AD)
Zeri
Passive – Living Battery
- Damage: 90-200 (based on level) (+1-15% target’s maximum health) (progression followed stat growth) ⇒ 75-160 (based on level) (+1-11% target’s maximum health) (progression is now linear)
Ziggs
Passive – Short Fuse
- Increased Damage to Structures: 150% ⇒ 75%
LoL 14.18 Patch Notes – Items
Bloodthirster
- Ichorshield Shield Strength: 50-400 (levels 1-18) (aka 194-400 (levels 8-18)) ⇒ 165-315 (levels 8-18)
- Lifesteal: 18% ⇒ 15%
Immortal Shieldbow
- Lifeline Shield Strength: 320-720 (based on level) ⇒ 400-700 (based on level) for melee champions and 320-560 (based on level) for ranged champions
Luden’s Companion
- Total Cost: 2900 ⇒ 2850 gold
- Ability Power: 95 ⇒ 100
- Ability Haste: 25 ⇒ 20
Shadowflame
- Ability Power: 120 ⇒ 115
- Magic Penetration: 12 ⇒ 15
- Max Health Threshold: 35% ⇒ 40%
- Pet/DoT Damage: 30% ⇒ 25% (note: non-pet/DoT damage is unchanged at 20%)
Stormsurge
- Magic Penetration: 10 ⇒ 15
- Passive Movement Speed: 8% ⇒ 5%
- Stormraider Health Threshold: 35% ⇒ 25%
- Squall Ranged Penalty: 10% ⇒ Removed
LoL 14.18 Patch Notes – Runes
Fleet Footwork
- Healing: 5-100 (based on level) (+10% bonus AD) (+5% AP) ⇒ 10-130 (based on level) (+10% bonus AD) (+5% AP)
- NEW: healing is 60% effective for ranged users
- Minion Healing Ratio: 20/10% (melee/ranged) ⇒ 15% for all users
- Bonus Movement Speed: 15% for 1 second (melee/ranged) ⇒ 20/15% for 1 second (melee/ranged) (note: ranged users receive the movement speed bonus at 75% effectiveness)
Turrets
5-Minute Fortification Damage Reduction
- Fortification Damage Reduction: 75% ⇒ 85%
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