Oh, K’Sante… How unfortunate is your existence in League of Legends? Two years after his release, Riot Games is still trying to balance out his kit. Even after massive nerfs to massive buffs and balance changes, his presence in the Rift is a huge hit or miss. In LoL Patch 14.19, K’Sante is getting another huge hit, one that might be the final nail on his coffin or a last call for an overall kit change.
Let’s first take a look at the full extent of K’Sante changes in patch 13.19 in LoL:
Base Stats
- Attack range reduced: 175 >>> 150
- Base attack speed increased: 0.625 >>> 0.658
- Attack speed ratio increased: 0.625 >>> 0.658
Passive: Dauntless Instinct
- No longer gives bonus range
- Base damage increased from 5-20 >>> 20
Q: Ntofo Strikes
- Base damage increased: 30/55/80/105/130 >>> 70/100/130/160/190
- AD scaling removed
- Resistance scaling increased: 30% >>> 35%
- Width reduced: 150 >>> 100
- Cast time now scales down with resistances rather than health
- All Out no longer reduces cast time on Ntofo Strikes
- All Out‘s Ntofo Strikes cooldown reduction increased: 25% >>> 33%
- All Out now keeps the slow from K’Sante’s Ntofo Strikes rather than removing it
- Cooldown increased early: 3.5-1.75 >>> 4-1.75
- Cooldown cap from bonus resistances reduced: 250 >>> 120
W: Path Maker
- Base damage increased: 20/40/60/80/100 >>> 40/60/80/100/120
- AD and bonus resistance scaling removed
- % max HP damage adjusted: 6/7/8/9/10% >>> 8%
- % max HP damage now scales with resistances: 2% per 100 bonus resistances
- Stun duration adjusted: 1.25 >>> .5-1.5 seconds scaling with channel time
- Minimum charge time decreased: 0.66 >>> 0.4
- All Out version now deals 10-100% bonus true damage based on charge time
- All Out damage reduction increased: 60% >>> 75%
E: Footwork
- Cooldown reduced: 10.5/10/9.5/9/8.5 >>> 10/9.5/9/8.5/8
- All Out now reduces Footwork’s cooldown by 50%
- Dash speed reduced: 900 >>> 550
- All Out dash speed reduced: 1450 >>> 950
- Ally dash speed no longer scales with movement speed
- All Out ally dash speed increased: 1100 >>> 1400
- All Out no longer increases dash range
- All Out no longer allows K’Sante to dash over terrain unless he’s dashing to an ally
R: All Out
- Damage changed from magical to physical
- AP ratios removed
- Base damage on initial hit adjusted: 70/110/150 >>> 80/115/150
- Wall damage now scales with 5% bonus HP
- Duration reduced: 20 >>> 15
- Can no longer be cancelled by recasting
- No longer grants AD
- No longer converts passive damage to true damage or increases passive damage
- Now grants 1% (+1% per 100 bonus resistances) max health damage to all abilities and attacks
- Now grants 50% bonus armor pen (only applies to bonus armor, not base)
- Attack speed bonus increased: 25/35/45% >>> 40/60/80%
- Omnivamp reduced: 25% >>> 20%
As you can see, Riot Games doesn’t hit K’Sante where he hurts. Rather, they are kicking and bashing wherever they can find. And with good reason. K’Sante is incredibly strong for people that know how to utilise him to his full potential but isn’t picked enough throughout the ranked ladder.
His ultimate ability, All Out, takes a huge L with its recast ability being removed, lower duration and removed AD bonus. However, he gets bonus Attack Speed, armor penetration max health damage making him a glass cannon but deadly tool for your team.
For his E, Footwork, K’Sante loses the ability to dash over terrain while in ultimate status, except when he is dashing to an ally. This might help chill him out a bit when chasing his enemy top laner. In addition, E now has a lower dash speed and it no longer scales with movement speed. Ouch.
As for his Q and W abilities, they too get slight balance changes but at least, they’re not as big as not being able to recast your ultimate or dashing over terrain.
For the time being, this is an experimentation on how the K’Sante kit will look like when patch 14.19 hits LoL on Sept 25, 2024. We’ll know for a fact that those are the exact changes on the update day.
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