Wild Rift update 4.3d is available and the patch notes are full with changes to items, champions and runes. If you thought that the newly released Janna and Hecarim and are bit too OP for their own good, don’t worry. A nerf is now available. In addition, several champions are getting their own buffs, including Renekton and Wukong. Continue reading to see the full patch notes.
Contents
Champion Changes – Wild Rift Patch Notes 4.3dHecarimSPIRIT OF DREADONSLAUGHT OF SHADOWSJannaBASE STATSHOWLING GALEZEPHYREYE OF THE STORMMONSOONKatarinaBASE STATSKaynBASE STATSREAPING SLASHRenektonCULL THE MEEKWukongGOLDEN STAFFWARRIOR TRICKSTERXin ZhaoWIND BECOMES LIGHTNINGGameplay ChangesITEMSANCIENT COINBERSERKER’S GREAVESBOOTS OF DYNAMISMDUSKBLADE OF DRAKTHARRHARMONIC ECHOMAGNETRON ENCHANTMERCURY’S TREADSPLATED STEELCAPSRELIC SHIELDRUNE CHANGESEYEBALL COLLECTIONINGENIOUS HUNTERZOMBIE WARDHEXTECH FLASHTRAPTIONNew Skins
Champion Changes – Wild Rift Patch Notes 4.3d
Hecarim
SPIRIT OF DREAD
- Damage and magic resistance: 20/25/30/35 → 6/12/18/24
- Health regeneration: 10/15/20/25 + 1% Bonus maximum health → 5/10/15/20 + 1% Bonus maximum health
- Health regeneration from damage dealt to enemy targets: Damage dealt (25% + 0.02% Bonus Attack Damage) → Damage dealt (20% + 0.02% Bonus Attack Damage)
ONSLAUGHT OF SHADOWS
- Cooldown: 90/80/70s → 100/85/70s
Janna
BASE STATS
- Bonus movement speed gained: 8% → 5%
- [REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
- [NEW] Nearby ally champions gain 5% movement speed bonus.
HOWLING GALE
- Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power
- Time it takes for the storm to reach its destination: 1s → 0.5s
- [REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
- [NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.
ZEPHYR
- Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed
- Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
- [REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
- [REMOVED] Dealing damage and slowing down the chosen target for 2s.
- [NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
- [NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.
EYE OF THE STORM
- Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power
- [REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
- [NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.
MONSOON
- Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power
- [REMOVED] During the Monsoon, Janna needs to continuously channel it.
- [NEW] Janna can now move freely after casting the Monsoon.
Katarina
BASE STATS
- Base damage: 50 + 12 × Level → 40 + 10 × Level
- Ability Power ratio: (45 + 3 × Level)% → (30 + 3 × Level)%
Kayn
BASE STATS
- Darkin base health regeneration: 18% → 20%
REAPING SLASH
- Darkin damage of target’s maximum health: (5% + 0.04% Bonus Attack Damage)% → (6% + 0.06% Bonus Attack Damage)%
Renekton
CULL THE MEEK
- Base damage: 70/120/170/220 → 80/130/180/230
- Base health regeneration: 5/7/9/11 → 7/9/11/13
- Bonus damage: 105/180/255/330 → 120/195/270/345
Wukong
GOLDEN STAFF
- Health regeneration: 30/50/70/90 → 50/70/90/110
- Base damage: 30/50/70/90 → 40/60/80/100
- Damage ratio: 0.3/0.35/0.4/0.45 → 0.35/0.4/0.45/0.5
WARRIOR TRICKSTER
- Cooldown: 18/17/16/15s → 17/16/15/14s
Xin Zhao
WIND BECOMES LIGHTNING
- Slash damage: 40/50/60/70 + 30% Attack Damage → 50/60/70/80 + 40% Attack Damage
Gameplay Changes
ITEMS
ANCIENT COIN
- One time gold gained: 55 → 65
- One time health regeneration: 15-65 → 20-80
BERSERKER’S GREAVES
Base stats:
- Attack Damage: 15 → 18
BOOTS OF DYNAMISM
Base stats:
- Cost: 1500g → 1400g
Pounce:
- Armor penetration: 8 → 10
DUSKBLADE OF DRAKTHARR
Razor:
- Armor penetration: 15 → 18
Nightstalker:
- Base damage: 20-125 → 60-160
- Slowdown time: 0.25s → 0.35s
HARMONIC ECHO
- Base stats:
- Cost: 2900g → 2700g
- Harmonic Echo:
- Healing amount: 70 + 10% Ability Power → 130 + 10% Ability Power
MAGNETRON ENCHANT
- Maximum movement distance: 500 → 550
- Cooldown: 60s → 50s
MERCURY’S TREADS
Base stats:
- Maximum health: 150 → 200
Resolve:
- Reducing magic damage by: 15% → 12%
PLATED STEELCAPS
- Reduces physical damage by: 12% → 10%
RELIC SHIELD
- One time health regeneration: 20-80 → 15-65
RUNE CHANGES
EYEBALL COLLECTION
- Attack Damage gained from each takedown: 0.5 → 1 (Maximum 15 → 20)
- Ability Power gained from each takedown: 1 → 2 (Maximum 30 → 40)
INGENIOUS HUNTER
- Item ability haste gain from each takedown 4 → 5 (Maximum 40 → 45)
ZOMBIE WARD
- Attack Damage gained from removing ward each time: 2 → 3 (Maximum 20 → 25)
- Ability Power gained from removing ward each time: 4 → 6 (Maximum 40 → 50)
HEXTECH FLASHTRAPTION
- Channeling time of longer flash distance: 3s → 2s
- Maintaining time for flashing to the longest distance: 3.5s → 4.5s
New Skins
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