LoL Arena came to League of Legends when we least expected it but made us love it from the very first day. With all its RNG and skill requirements, Arena is one of those modes that we feel sad to let go. Just before its departure from the live servers, a last patch is to be implemented into the limited mode. Continue reading to see the full LoL Arena patch notes for the update 13.16.
Contents
LoL Arena 13.16 Patch Notes – Champion UpdatesXerathSionLee SinNunu & WillumpEzrealAkaliEvelynnHecarimSejuaniCho’GathTryndamereNidaleeQuinnLeBlancEkkoFioraWarwickCassiopeiaLoL Arena 13.16 Patch Notes – Gameplay UpdatesAugmentsPhenomenal EvilCircle of DeathCombo MasterFrom Beginning to EndBanner of CommandBlunt ForceTormentorFirst Aid KitEurekaWith HasteRestless RestorationTank it or Leave itOk BoomerangSpirit LinkItemsEdge of NightImperial MandateNight HarvesterEverfrostArdent CenserGoredrinkerLocket of the Iron SolariGaleforceKraken SlayerIonian Boots of LucidityRadiant VirtueEclipse
LoL Arena 13.16 Patch Notes – Champion Updates
Xerath
- Q – Arcanopulse
- Base Damage: 70/110/150/190/230 >100/140/180/220/260
- Rite of the Arcane
- Base Damage: 180/230/280 > 250/300/350
Sion
- Q – Decimating Smash
- Min Base Damage: 40/60/80/100/120 > 65/85/105/125/145
- Max Base Damage: 90/155/220/285/350 > 130/195/260/325/390
- W – Soul Furnace
- Stacks for champion takedowns: 15 > 45
- E – Roar of the Slayer
- Armor Reduction: 20% > 40%
- Slow: 40/45/50/55/60% > 55/60/65/70/75%
- R – Unstoppable Onslaught
- Min Damage: 150/300/450 > 200/235/500
- Max Damage: 400/800/1200 > 600/1000/1400
Lee Sin
- Q – Sonic Wave/Resonating Strike
- Abilty Haste: 0 > 30
- W – Safeguard/Iron Will
- Lifesteal and Spell Vamp: 5-27% > 15-35%
- Shield Value: 50-250 > 60-300
- E – Tempest/Cripple
- Base Damage: 35-155 > 55-195
- Slow: 20-80% > 40-80%
Nunu & Willump
- Q – Consume
- Ability Haste: 0 > 30
- Base Damage: 100/160/220/280/340 (+65% AP) (+5% bonus health) > 120/180/240/300/360 (+70% AP) (7% bonus health)
- W – Biggest Snowball Ever!
- Base Damage: 180/225/270/315/360 (+150% AP) > 215/260/305/350/395 (+150% AP)
- R – Absolute Zero
- Base Damage: 625/950/1275 (+300% AP) > 655/980/1305
- Shield: 65/75/85 (+150% AP) (+30/40/50% bonus health) > 85/95/105 (+40/50/60% bonus health)
Ezreal
- Q – Mystic Shot
- Damage: 20/45/70/95/120 (+130% AD) (+15% AP) > 30/60/90/110/135 (+135% AD) (+17% AP)
- E – Essence Flux
- Ability Haste: 0 > 15
- Damage: 80/130/180/230/280 (+50% bonus AD) (+75% AP) > 90/140/190/240/290 (+50% bonus AD) (+80% AP)
- R – Trueshot Barrage
- Damage: 350/500/650 (+100% bonus AD) (90% AP) > 390/540/690 (+100% bonus AD) (+95% AP)
Akali
- Passive – Assassin’s Mark
- Base AD Ratio: 60% > 70%
- AP Ratio: 55% > 65%
- W – Twilight Shroud
- Energy Restore: 100 > 150
- Bugfix: Now properly gets the +100 max energy from the global arena buff
Evelynn
- Q – Heat Spike
- Base Damage: 25/30/35/40/45 (+30% AP) (In total 45/75/105/135/165 (+75% AP)) > 35/40/45/50/55 (+30% AP) (In total: 105/120/135/150/165 (+90% AP))
- Bonus Magic Damage: 15/25/35/45/55 (+25% AP) (in total: 45/75/105/135/165 (+75% AP)) > /2535/45/55/65 (+30% AP) (In total: 75/105/135/165/195 (90% AP))
- W – Allure
- Abiltiy Haste: 0 > 20
- E – Whiplash
- Base Damage: 55/70/85/100/115 (+3% (+1.5% per 100 AP) of target’s Max Health) > 5% of max health
- Empowered Magic Damage: 75/100/125/150/175 (4% (+2.5% per 100 AP) of target’s max health) > 7% of max health
Hecarim
- Q – Rampage
- Base Damage: 60/85/110/135/160 (+90% bonus AD) > 80/105/130/155/190 (+90% bonus AD)
- W – Spirit of Dread
- Healing 25% (+2% of 100 bonus AD) of the damage dealt to enemies > 35% (3% of 100 bonus AD) of the damage dealt to enemies
- E – Devastating Charge
- Minimum Base Damage: 30/45/60/75/90 (+50% bonus AD) > 50/65/80/95/110 (+60% bonus AD)
- Maximum Damage: 60/90/120/150/180 (+100% bonus AD) > (100/130/160/190/220) (+120% bonus AD)
Sejuani
- Passive – Fury of the North
- Stun Hit Damage: 10% max Health > 12% max Health
- Q – Arctic Assault
- Ability Haste: 0 > 20
- E – Permafrost
- Per champion Cooldown: 8 > 5
Cho’Gath
- Q – Rupture
- Ability Haste: 0 > 25
- Damage: 80/140/200/260/320 > 100/160/220/280/340
- Slow: 60% > 70%
- E – Vorpal Spikes
- Damage: 22/34/46/58/70 > 32/44/56/68/80
- Slow: 60/35/40/45/50 > 40/45/50/55/60
- R – Feast
- Ability Haste: 0 > 30
- Damage: 300/475/650 > 400/575/750
- HP per stack: 80/120/160 > 100/150/200
Tryndamere
- Passive – Battle Fury
- Gains 50% more Fury
- Q – Bloodlust
- Base Heal: 30-70 (+30% AP) > 60-140 (50% AP)
- Heal Per Fury: 0.5-2.3 (1.2% AP) > 1-4 (2% AP)
- W – Mocking Shout
- Slow: 30-60% > 50-80%
- AD Reduction: 20-80 > 30-120
Nidalee
- Passive – Prowl
- Movement Speed Doubled
- Q – Javelin Toss/Takedown
- Human Minimum AP Ratio: 50% > 80%
- Cougar AD Ratio: 75% total AD > 120% total AD
- W – Bushwhack/Pounce
- Maximum Traps: 4/6/8/10 (based on level) > 100 (yes, 100. This is not a typo)
- E – Primal Surge/Swipe
- Human Base Heal: 35-95 > 60-180
- Human bonus Attack Speed: 20-60% > 40-80%
- NEW: Cougar E now has an 80% bonus AD ratio
Quinn
- Passive – Harrier
- Damage Bonus: 10-95 (based on level) (+16%-50% (based on level) AD) > 11.5-109.25 (based on level) (+18.4%-57.5% (based on level) AD)
- Q – Blinding Assault
- Damage Ratio: (+80/90/100/110/120% AD) (+50% AP) > (+90/100/110/120/130% AD) (+75% AP)
- W – Heightened Senses
- Passive Attack Speed: 28/36/44/52/60% > 30/40/50/60/70%
- Ability Haste: 0 > 100
- R – Behind Enemy Lines
- AD Ratio: 70% > 100%
LeBlanc
- Q – Sigil of Malice
- Base damage: 65/90/115/140/165 (+40% AP) > 75/100/125/150/175 (+40% AP)
- W – Distortion
- Ability Haste: 0 > 15
- R – Mimic
- Ability Haste: 0 > 15
- Mimicked Q Damage: 70/140/210 (+40% AP) > 90/160/230 (+50% AP)
- Mimicked E Damage: 70/140/210 (+40% AP) > 90/160/230 (+50% AP)
Ekko
- Passive – Z-Drive Resonance
- Damage: 30-140 (based on level) (+90% AP) > 33-154 (based on level) (+90% AP)
- Q – Timewinder
- 1st Hit Damage: 60/75/90/105/120 > 70/85/100/115/130
- 2nd Hit Damage: 40/65/90/115/140 > 50/75/100/125/150
- W – Parallel Convergence
- Passive Bonus Magic Damage: 3% (+3% per 100 AP) > 4% (+3% per 100 AP)
Fiora
- Passive – Duelists’ Dance
- True Damage: 3% (+4% per 100 bonus AD) > 2% (+3% per 100 bonus AD)
- W – Riposte
- Ability Haste: 0 > -20
Warwick
- Q – Jaws of the Beast
- % health Damage: 6-10% > 5-9%
- AD Ratio: 1.2% > 1%
- E – Primal Howl
- Ability Haste: 0 > -20
- R – Infinite Duress
- Base Damage: 175-525 > 100-300
Cassiopeia
- Passive – Serpentine Grace
- Bonus Movement Speed: Reduced by 30%
- W – Miasma
- Ability Haste: 0 > -30
LoL Arena 13.16 Patch Notes – Gameplay Updates
Augments
With Haste
- Haste as Movespeed: 200% > 150%
Restless Restoration
- Base Heal per 1000 Units Traveled: 50-150 > 30-150
Tank it or Leave it
- Critical Defend Damage Reduction: 40% > 30%
Ok Boomerang
- Damage: 55-275 (+30% bonus AD) (+20% AP) > 45-225 (+25% bonus AD) (+17% AP)
Spirit Link
- Damage Redirected: 30% > 25%
- Healing Copied: 40% > 45%
Items
Edge of Night
- HP: 325 > 400
Imperial Mandate
- Initial Proc Damage: 50-90 > 70-130
- Ally Proc Damage: 100-160 > 120-200
Night Harvester
- Cooldown: 30s > 15s
Everfrost
- Root/Slow Duration: 1s > 1.5s
Ardent Censer
- Attack Speed granted: 30% > 40%
- On-Hit Damage: 20 > 25
Goredrinker
- HP: 200 > 300
- AD: 0-50 > 55
Locket of the Iron Solari
- Shield Amount: 400-1000 > 600-1200
Galeforce
- Cooldown: 45s > 30s
- Attack Speed: 15% > 25%
Kraken Slayer
- 35 AD > 40 AD
Ionian Boots of Lucidity
- Movement Speed: 30 > 45
Radiant Virtue
- Heal Strength: 6% Max HP > 4% Max HP
Eclipse
- Attack Damage: 60 > 50
- % Max Health Damage: 8% > 7%
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