We can take a look at the early patch notes for the update 13.20 in LoL, which is quite large given it won’t change the Worlds 2023 scenery. In this patch, Riot Games intends to do quite an extensive rework on K’Sante in order to balance his power and create more versatility in the top lane. In addition to champion buffs and nerfs, the patch notes for 13.20 in LoL includes a huge chunk of system updates. From death timers, to dragons to items, this patch has it all. Continue reading to see the full early patch notes for 13.20 in League of Legends.
LoL 13.20 Early Patch Notes
K’Sante Rework
Base Stats:
- Health: 610 >>> 570.
- Health Growth: 108 per level >>> 115 per level.
Passive – Dauntless Instinct:
- ALL OUT Bonus Damage: 35% (+20% Armor) (+20% Magic Resists) >>> 35% (+0% Armor) (+0% Magic Resists).
- Damage: 50/75/100/125/150 >>> 30/60/90/120/150.
- ALLOUT Bonus:
- Cooldown Reduction: 1 second >>> 25% of current cooldown.
- Now Applies Slow.
W – Path Maker:
- Minimum Charge Time: 0 >>> 0.65 seconds.
- Mana Cost: 75/80/85/90/95 >>> 60/65/70/75/80.
- Damage Reduction: 25% (+10% Armor)(+10% Magic Resist)(+1% per 100 Bonus Health) >>> 40 – 60% (based on level).
- Damage:
- No Longer Has Damage Based on Charging Time.
- New Damage Numbers: 20/40/60/80/100 (+50% AD) (+30% Armor) (+30% Magic Resist) (6/7/8/9/10% Maximum Health).
- Stun Duration: 0.3 – 0.85 seconds (based on charge time) >>> 1.25 seconds.
- ALL OUT Bonus:
- Charge Time Reduction: 0 >>> 0.5 seconds.
- Damage: 25 – 350 (+50% AD) >>> 0.
- Resistance: 30% (+12% Armor) (+12% Magic Resist) (+1.2% per 100 Bonus Health) >>> 50 – 75% (based on level).
- Cooldown Number Change:24/22/20/18/16 seconds >>> 18/17.5/15/13.5/12 seconds.
R – All Out:
-
- Non-Wall Damage: 35/70/105 (+20% AD) >>> 70/110/150 (+100% AP).
- Wall Damage: 150/250/350 (20% AP) >>> 70/110/150 (+100% AP).
- Bonus AD: 5 (+32.5% Armor) (+32.5% Magic Resist) >>> 15/30/45 (+25% Armor) (+25% Magic Resist).
- Omnivamp: 10% (0.75% per 100 Bonus Health) >>> 10/12.5/15/17.5/20%.
- Bonus Attack Speed: 0 >>> 25/30/35/40/45%.
- Health: 55% Max Health >>> 65% Max Health.
- Knockback Distance: 350 >>> 300.
Champion Buffs
Galio
More information coming soon.
Jinx
Base Stats:
- Health Scaling:100 per level >>> 105 per level.
Passive – Get Excited!:
- (Added) Bonus Attack Speed: 25%, also can stack multiple times.
R – Super Mega Death Rocket!:
- Cooldown:75/65/55 seconds >>> 70/55/40 seconds.
Milio
E – Warm Hugs:
- Recharge Timer: 18/17/16/15/14 seconds >>> 17/16/15/14/13 seconds.
- Shield Strength: 60/85/110/135/160 >>> 60/90/120/150/180.
R – Breath of Life:
- AP Ratio: 30% >>> 50%.
Morgana
W – Tormented Shadow:
- AP Ratio: 14% >>> 17%.
- Monster Damage:155% >>> 165%.
E – Black Shield:
- Cooldown: 24/22/20/18/16 seconds >>> 26/23.5/21/18.5/16 seconds.
R – Soul Shackles:
-
- Bonus Movement Speed: 5/30/55% towards Enemy >>> 10/35/60% in all directions.
- Stun Duration: 1.5 seconds >>> 1.5/1.75/2 seconds.
- Damage:150/225/300 (+70% AP) >>> 175/250/325 (+80% AP).
Ziggs
Q – Bouncing Bombs:
- Collision Radius:150 >>> 180.
Champion Nerfs
Akshan
More information coming soon.
Bel’Veth
Passive – Death in Lavender:
- Bonus Attack Speed After Spell Cast:25 – 50% (based on level) >>> 20 – 40% (based on level).
E – Royal Maelstrom:
- Damage Reduction: 70% >>> 50/55/60/65/70%.
- Damage: 8/10/12/14/16 (+6% AD) >>> 7/8/9/10/11 (+8% AD).
- The Damage can now Crit.
R – Endless Banquet:
- True Form: Void Remora Health:40/50/60% of Minion’s Maximum Health >>> 20/45/70% of Minion’s Maximum Health.
Kai’Sa
More information coming soon.
Quinn
Base Stats:
- Health: 603 >>> 565.
- Attack Damage Growth: 2.4 >>> 2.7.
- Movement Speed:335 >>> 330.
Zed
W – Living Shadow:
- Cooldown:20/18.5/17/15.5/14 seconds >>> 20/19.25/18.5/17.75/17 seconds.
System Buffs
Blighting Jewel
This item was nerfed in the past, but Riot is now reverting some of that. The component has gotten too weak and with the Worlds patch done, this update has pretty small risks.
Starting Item Changes
Doran Blade:
- Health: 80 >>> 100.
- Attack Damage: 8 >>> 10.
Doran Ring:
- Health: 70 >>> 90.
- Attack Damage: 15 >>> 18.
Doran Shield:
- Health: 80 >>> 110.
- Health Regeneration: 0 – 40 >>> 0 – 45.
Dark Seal:
- Health: 40 >>> 50.
Support Item Changes
Major Support Item changes are coming, with all of them being buffed across the board.
- Spellthief’s Edge:
- Health: 10 >>> 25.
- Ability Power: 8 >>> 10.
- Spectral Sickle:
- Health: 10 >>> 25.
- Attack Damage: 5 >>> 6.
- Steel Shoulderguards:
- Health: 30 >>> 50.
- Attack Damage: 3 >>> 4.
- Relic Shield:
- Health: 30 >>> 50.
- Ability Power: 5 >>> 7.
Youmuu’s Ghostblade
There is no information about the Youmuu’s Ghostblade buffs at the moment.
System Nerfs
Duskblade of Draktharr
The item is too strong according to Riot, so it is getting nerfed. However, the nerfs are unknown at this point.
Jungle Adjustments
Anti-Poaching Changes
There will be some changes to stop poaching but we have no details about that yet.
Avatar Changes
All three pets are getting some nerfs and here is all we know so far.
- Mosstomper (Green Pet):
- No longer grants Tenacity and Slow Resistance.
- Gustwalker (Blue Pet):
- Movement Speed Inside Brush: 45% >>> 30%.
- Monster Kill Movement Speed: 60% >>> 45%.
- Scorchclaw (Red Pet):
- Damage now triggers from either ability or auto attacks.
Camp Changes
There will be more camp changes and we will have to see what they are soon.
Healing
More often than not, players have complained about Junglers having too much Health. So Riot is going to make some changes regarding how much Junglers will be healing.
Minion Experience Penalty
It seems Junglers are getting some nerfs in terms of Minion Experience to further disincentivize taking minions.
Scuttle Crab
There are more changes coming for Scuttle Crab in terms of health and rewards. We will have to see how Riot does that.
Smite
There are quite a bit of Smite changes coming, so here we go again with the Jungle changes.
- Champion Smite Damage: 20 – 160 (based on level) >>> 40.
- Area of Effect Damage: 50% >>> 100%.
- No longer grants damage reduction for Epic Monsters.
Waterwalking
Overall Movement Speed is being changed while Adaptive Force is increasing in the early game.
- Movement Speed: 25 >>> 10.
- Adaptive Force: 5 – 30 (based on level) >>> 13 – 30 (based on level).
Anti-Snowball Adjustments
Aery
Damage: 10 – 40 (based on level) (+15% bonus AD) (+10% AP) >>> 10 – 50 (based on level) (+10% bonus AD) (+5% AP).
Shield:30 – 75 (based on level) (+35% bonus AD) (+22.5% AP) >>> 30 -100 (based on level) (+10% bonus AD) (+5% AP).
Comet
Damage:30 – 100 (based on level) (+35% bonus AD) (+20% AP) >>> 30 – 130 (based on level) (+10% bonus AD) (+5% AP).
Conqueror
AD Granted Per Stack: 1.2 – 2.7 (based on level) >>> 1.08 – 2.52 (based on level).
AP Granted Per Stack:2 – 4.5 (based on level) >>> 1.8 – 4.2 (based on level).
Dark Harvest
Damage:20 – 60 (based on level) (+25% bonus AD) (+15% AP) >>> 20 – 80 (based on level) (+10% bonus AD) (+5% AP).
Death Timer Changes
Level | Old Death Timer | New Death Timer |
---|---|---|
1 | 6 seconds | 6 seconds (unchanged) |
2 | 8 seconds | 6 seconds |
3 | 10 seconds | 8 seconds |
4 | 12 seconds | 8 seconds |
5 | 14 seconds | 10 seconds |
6 | 16 seconds | 12 seconds |
7 | 21 seconds | 16 seconds |
8 | 27.5 seconds | 21 seconds |
9 | 30 seconds | 26 seconds |
10-18 | 32.5 – 52.5 seconds | 32.5 – 52.5 seconds (unchanged) |
Dragon Changes
Cloud Dragon Changes:
-
- Slow Resistance and Movement Speed Buff (per Stack): 7% >>> 5%.
- Soul Movement Speed: 15% >>> 20%.
Hextech Dragon Changes:
-
- Haste and Attack Speed Buff (per Stack): 7.5% >>> 5%.
- Soul Slow Effect: 40%/30% (Melee/Ranged) >>> 45%/35% (Melee/Ranged).
Infernal Dragon Changes:
-
- Ability Power/Attack Damage Buff (per Stack): 5% >>> 3%.
- Soul Base Damage: 80 >>> 100.
Mountain Dragon Changes:
-
- Bonus Resistances Buff (per Stack): 8% >>> 5%.
- Soul Base Shield Strength: 180 >>> 220.
Ocean Dragon Changes:
- Regeneration Per Stack: 2.5% Missing Health >>> 2% Missing Health
- Soul Base Healing: 130 Health >>> 150 Health.
- Soul Base Mana Restoration: 80 Mana >>> 100 Mana.
Electrocute
Damage:30 – 180 (based on level) (+40% bonus AD) (+25% AP) >>> 30 – 220 (based on level) (+10% bonus AD) (+5% AP).
First Strike
Bonus damage done by First Strike is being reduced.
Bonus True Damage: 9% >>> 8%.
Fleet Footwork
Healing: 10 – 100 (based on level) (+30% bonus AD) (+20% AP) >>> 10 – 140 (based on level) (+10% bonus AD) (+5% AP).
Lethal Tempo
Melee Attack Speed: 10 – 15% (based on level) >>> 10 – 14% (based on level).
Press The Attack
Damage: 40 – 180 (based on level) >>> 40 – 220 (based on level).
Damage Amplification:12 – 8% (based on level) >>> 8%.
Taste of Blood
Healing: 16 – 30 (based on level) (+15% bonus AD) (+8% AP) >>> 16 – 40 (based on level) (+10% bonus AD) (+5% AP).
Turret Plates
Gold Earned Per Plate: 175 Gold >>> 125 Gold.
The 13.20 patch notes will be released on to live LoL servers on October 11th and will also bring the Coven skins, Worlds Renekton skins and the Jax visual rework in addition to the Neo PAX Jax skin. Last but not least, the Coven event and pass will launch at that date so keep out for that too.
For more news about League of Legends, Teamfight Tactics, Valorant, Legends of Runeterra, updates, and upcoming events, stay tuned to The Rift Crown.
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